Kinetic Rush submission (Prince of Persia)

This is my submission to the [Kinetic Rush challenge](https://kineticrush.createwithclint.com/). The theme of the challenge was Parkour, and of course, being an old gamer, I immediately thought of Prince of Persia: The sands of time. It was the first game that I have played that featured wall rides and amazing parkour stunts and it was so fun to play.

I really wanted to include the dagger and the ability to go back in time, but I couldn't do that in the 5 seconds limitation of the challenge. It was really fun and I learned a lot during this month of the challenge.

I also wanted to show more of the scene and move the camera, but was afraid of being disqualified, since minor changes to the camera were allowed.

I modelled everything from scratch using Blender 4.1. I also made all cloth, fire, hair and physics simulation in Blender. I used Substance Painter for the materials. I used AI to generate some patterns for the rug and the pillars.

The rendering was done in cycles 300 samples with Optix denoising. I used Fox Render farm for the render as the challenge provided free coupons during the challenge duration.

Final Animation submission

Character turntable

Wireframe turntable

Material Textures

Material Textures

Palace created for distant background

Palace created for distant background

Pillars used in environment

Pillars used in environment

Dagger of Time

Dagger of Time

Scene lights

Scene lights